RANGEFALL
CTF · Tribes-style skiing & jetting
Capture the central flag and return it to your base. Ski the hills, jet the gaps, defend with rockets and chaingun. First to 3 captures wins.
WASD · move
MOUSE · look
SPACE · jump (grounded) · HOLD SPACE airborne · jet up (drains energy)
SHIFT · HOLD to ski (frictionless on slopes · chain with jump+jet for momentum)
1 / 2 / 3 / 4 / 5 / 6 · weapon switch
1 chaingun · 2 rocket · 3 sniper · 4 NUKE · 5 grenade · 6 F&F missile
F&F locks onto whatever the crosshair points at when fired (enemy = tracking, ground = point strike — fast sideways evasion can beat it)
E · scope zoom (any weapon, persists through switches)
Z · interact (walk to vehicle kiosk to spawn APC; press to enter/exit)
LMB · fire (rockets inherit your velocity)
ESC · pause
F1 · physics debug · F2 · perf stats · F3 · tuning panel · P · movement diag
⚙ MOD EDITOR — customize physics, weapons, bots
MOUSE · look
SPACE · jump (grounded) · HOLD SPACE airborne · jet up (drains energy)
SHIFT · HOLD to ski (frictionless on slopes · chain with jump+jet for momentum)
1 / 2 / 3 / 4 / 5 / 6 · weapon switch
1 chaingun · 2 rocket · 3 sniper · 4 NUKE · 5 grenade · 6 F&F missile
F&F locks onto whatever the crosshair points at when fired (enemy = tracking, ground = point strike — fast sideways evasion can beat it)
E · scope zoom (any weapon, persists through switches)
Z · interact (walk to vehicle kiosk to spawn APC; press to enter/exit)
LMB · fire (rockets inherit your velocity)
ESC · pause
F1 · physics debug · F2 · perf stats · F3 · tuning panel · P · movement diag
All assets procedurally generated or placeholder geometry. Physics inspired by Starsiege: Tribes (1998).